Syntax
Members
BlendEnableType: BOOL Specifies whether to enable (or disable) blending. Set to TRUE to enable blending.
It’s not valid for LogicOpEnable and BlendEnable to both be TRUE.
Type: BOOL Specifies whether to enable (or disable) a logical operation. Set to TRUE to enable a logical operation.
It’s not valid for LogicOpEnable and BlendEnable to both be TRUE.
Type: D3D12_BLEND A D3D12_BLEND-typed value that specifies the operation to perform on the RGB value that the pixel shader outputs. The BlendOp member defines how to combine the SrcBlend and DestBlend operations. DestBlend
Type: D3D12_BLEND A D3D12_BLEND-typed value that specifies the operation to perform on the current RGB value in the render target. The BlendOp member defines how to combine the SrcBlend and DestBlend operations. BlendOp
Type: D3D12_BLEND_OP A D3D12_BLEND_OP-typed value that defines how to combine the SrcBlend and DestBlend operations. SrcBlendAlpha
Type: D3D12_BLEND A D3D12_BLEND-typed value that specifies the operation to perform on the alpha value that the pixel shader outputs. Blend options that end in _COLOR are not allowed. The BlendOpAlpha member defines how to combine the SrcBlendAlpha and DestBlendAlpha operations. DestBlendAlpha
Type: D3D12_BLEND A D3D12_BLEND-typed value that specifies the operation to perform on the current alpha value in the render target. Blend options that end in _COLOR are not allowed. The BlendOpAlpha member defines how to combine the SrcBlendAlpha and DestBlendAlpha operations. BlendOpAlpha
Type: D3D12_BLEND_OP A D3D12_BLEND_OP-typed value that defines how to combine the SrcBlendAlpha and DestBlendAlpha operations. LogicOp
Type: D3D12_LOGIC_OP A D3D12_LOGIC_OP-typed value that specifies the logical operation to configure for the render target. RenderTargetWriteMask
Type: UINT8 A combination of D3D12_COLOR_WRITE_ENABLE-typed values that are combined by using a bitwise OR operation. The resulting value specifies a write mask.
Remarks
It’s not valid for LogicOpEnable and BlendEnable to both be TRUE.
| State | Default Value |
|---|---|
| BlendEnable | FALSE |
| LogicOpEnable | FALSE |
| SrcBlend | D3D12_BLEND_ONE |
| DestBlend | D3D12_BLEND_ZERO |
| BlendOp | D3D12_BLEND_OP_ADD |
| SrcBlendAlpha | D3D12_BLEND_ONE |
| DestBlendAlpha | D3D12_BLEND_ZERO |
| BlendOpAlpha | D3D12_BLEND_OP_ADD |
| LogicOp | D3D12_LOGIC_OP_NOOP |
| RenderTargetWriteMask | D3D12_COLOR_WRITE_ENABLE_ALL |
Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
