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Describes flags and protection type for a protected resource session, per adapter.

Syntax

Members

NodeMask
Type: UINT
The node mask. For single GPU operation, set this to zero. If there are multiple GPU nodes, then set a bit to identify the node (the device’s physical adapter) to which the protected session applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set. Flags
Type: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
Specifies the supported crypto sessions options. ProtectionType
Type: GUID
The GUID that represents the protection type. Microsoft defines D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED. Using the D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED GUID is equivalent to calling ID3D12Device4::CreateProtectedResourceSession.

Remarks

Requirements

Header: d3d12_x.h
Library: d3d12_x.lib
Supported Platforms: XBOX One family

See Also

Last modified on August 20, 2026