Syntax
Members
NodeMaskType: UINT The node mask. For single GPU operation, set this to zero. If there are multiple GPU nodes, then set a bit to identify the node (the device’s physical adapter) to which the protected session applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set. Flags
Type: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Specifies the supported crypto sessions options. ProtectionType
Type: GUID The GUID that represents the protection type. Microsoft defines D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED. Using the D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED GUID is equivalent to calling ID3D12Device4::CreateProtectedResourceSession.
Remarks
Requirements
Header: d3d12_x.hLibrary: d3d12_x.lib
Supported Platforms: XBOX One family
