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Opaque data structure describing driver versioning for a serialized acceleration structure. Pass this structure into a call to ID3D12Device5::CheckDriverMatchingIdentifier to determine if a previously serialized acceleration structure is compatible with the current driver/device, and can therefore be deserialized and used for raytracing.

Syntax

Members

DriverOpaqueGUID
Type: GUID
The opaque identifier of the driver. DriverOpaqueVersioningData
Type: BYTE[16]
The opaque driver versioning data.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
Last modified on August 20, 2026