Syntax
Members
UnusedField_NothingToDefineType: UINT Unused.
Remarks
This structure is a member of the D3D12_DEPTH_STENCIL_VIEW_DESC structure. Because a multi sampled 2D texture contains a single subresource, there is nothing to specify in D3D12_TEX2DMS_DSV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
