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Describes a subresource memory range.

Syntax

Members

Subresource
Type: UINT
The index of the subresource. Range
Type: D3D12_RANGE_UINT64
A memory range within the subresource.

Remarks

This structure is used by the AtomicCopyBufferUINT and AtomicCopyBufferUINT64 methods.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026