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Describes the clear value to which resource(s) should be cleared at the beginning of a render pass.

Syntax

Members

ClearValue
Type: D3D12_CLEAR_VALUE
A D3D12_CLEAR_VALUE. The clear value to which the resource(s) should be cleared.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Rendering
Last modified on August 20, 2026