Syntax
Members
StartAddressType: D3D12_GPU_VIRTUAL_ADDRESS The beginning of the virtual address range. StrideInBytes
Type: UINT64 Defines indexing stride, such as for vertices. Only the bottom 32 bits are used. The field is 64 bits to make alignment of containing structures consistent everywhere.
Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
