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Describes the subresource from a multi sampled 2D texture to use in a render-target view.

Syntax

Members

UnusedField_NothingToDefine
Type: UINT
Integer of any value. See remarks.

Remarks

This structure is a member of the D3D12_RENDER_TARGET_VIEW_DESC structure. Because a multi sampled 2D texture contains a single subresource, there is actually nothing to specify in D3D12_TEX2DMS_RTV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026