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Describes a command queue.

Syntax

Members

Type
Type: D3D12_COMMAND_LIST_TYPE
Specifies one member of D3D12_COMMAND_LIST_TYPE. Priority
Type: INT
The priority for the command queue, as a D3D12_COMMAND_QUEUE_PRIORITY enumeration constant to select normal or high priority. Flags
Type: D3D12_COMMAND_QUEUE_FLAGS
Specifies any flags from the D3D12_COMMAND_QUEUE_FLAGS enumeration. NodeMask
Type: UINT
For single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device’s physical adapter) to which the command queue applies. Each bit in the mask corresponds to a single node. Only 1 bit must be set. Refer to Multi-adapter systems.

Remarks

This structure is passed into CreateCommandQueue. This structure is returned by ID3D12CommandQueue::GetDesc.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026