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Indicates the level of support that the adapter provides for render passes, ray tracing, and shader-resource view tier 3 tiled resources.

Syntax

Members

SRVOnlyTiledResourceTier3
Type: BOOL
A boolean value indicating whether the options require shader-resource view tier 3 tiled resource support. For more information, see D3D12_TILED_RESOURCES_TIER. RenderPassesTier
Type: D3D12_RENDER_PASS_TIER
The extent to which a device driver and/or the hardware efficiently supports render passes. See D3D12_RENDERPASS_TIER.

RaytracingTier

Specifies the level of ray tracing support on the graphics device. See D3D12_RAYTRACING_TIER. RaytracingTier
Type: D3D12_RAYTRACING_TIER

Remarks

Pass D3D12_FEATURE_D3D12_OPTIONS5 to ID3D12Device::CheckFeatureSupport to retrieve a D3D12_FEATURE_DATA_D3D12_OPTIONS5 structure.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures D3D12_FEATURE
Last modified on August 20, 2026