Syntax
Members
AABBCountType: UINT64 The number of AABBs pointed to in the contiguous array at AABBs. AABBs
Type: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE the GPU memory location where an array of AABB descriptions is to be found, including the data stride between AABBs. The address and stride must each be aligned to 8 bytes, defined as The address must be aligned to 16 bytes, defined as D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT. The stride can be 0.
Requirements
Header: d3d12_xs.hLibrary: d3d12_xs.lib
Supported Platforms: XBOX Series consoles
