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Describes the coordinates of a tiled resource.

Syntax

Members

X
Type: UINT
The x-coordinate of the tiled resource. Y
Type: UINT
The y-coordinate of the tiled resource. Z
Type: UINT
The z-coordinate of the tiled resource. Subresource
Type: UINT
The index of the subresource for the tiled resource. For mipmaps that use nonstandard tiling, or are packed, or both use nonstandard tiling and are packed, any subresource value that indicates any of the packed mipmaps all refer to the same tile. Additionally, the X coordinate is used to indicate a tile within the packed mip region, rather than a logical region of a single subresource. The Y and Z coordinates must be zero.

Remarks

This structure is used by the CopyTiles, CopyTileMappings and UpdateTileMappings methods.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

CD3DX12_TILED_RESOURCE_COORDINATE Core Structures
Last modified on August 20, 2026