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Describes the subresource from a 1D texture that is accessible to a depth-stencil view.

Syntax

Members

MipSlice
Type: UINT
The index of the first mipmap level to use.

Remarks

Use this structure with a D3D12_DEPTH_STENCIL_VIEW_DESC structure to view the resource as a 1D texture.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026