Syntax
Members
cpuDescriptorType: D3D12_CPU_DESCRIPTOR_HANDLE A D3D12_CPU_DESCRIPTOR_HANDLE. The CPU descriptor handle corresponding to the depth stencil view (DSV). DepthBeginningAccess
Type: D3D12_RENDER_PASS_BEGINNING_ACCESS A D3D12_RENDER_PASS_BEGINNING_ACCESS. The access to the depth buffer requested at the transition into a render pass. StencilBeginningAccess
Type: D3D12_RENDER_PASS_BEGINNING_ACCESS A D3D12_RENDER_PASS_BEGINNING_ACCESS. The access to the stencil buffer requested at the transition into a render pass. DepthEndingAccess
Type: D3D12_RENDER_PASS_ENDING_ACCESS A D3D12_RENDER_PASS_ENDING_ACCESS. The access to the depth buffer requested at the transition out of a render pass. StencilEndingAccess
Type: D3D12_RENDER_PASS_ENDING_ACCESS A D3D12_RENDER_PASS_ENDING_ACCESS. The access to the stencil buffer requested at the transition out of a render pass.
Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
