Syntax
Members
BufferLocationType: D3D12_GPU_VIRTUAL_ADDRESS Specifies a D3D12_GPU_VIRTUAL_ADDRESS that identifies the address of the buffer. SizeInBytes
Type: UINT Specifies the size in bytes of the buffer. StrideInBytes
Type: UINT Specifies the size in bytes of each vertex entry.
Remarks
Use this structure with the IASetVertexBuffers method.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
