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Describes a vertex buffer view.

Syntax

Members

BufferLocation
Type: D3D12_GPU_VIRTUAL_ADDRESS
Specifies a D3D12_GPU_VIRTUAL_ADDRESS that identifies the address of the buffer. SizeInBytes
Type: UINT
Specifies the size in bytes of the buffer. StrideInBytes
Type: UINT
Specifies the size in bytes of each vertex entry.

Remarks

Use this structure with the IASetVertexBuffers method.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026