Syntax
Members
pResourceType: ID3D12Resource * Specifies the resource which will be used for the copy operation.
Type: D3D12_TEXTURE_COPY_TYPE Specifies which type of resource location this is: a subresource of a texture, or a description of a texture layout which can be applied to a buffer. This D3D12_TEXTURE_COPY_TYPE enum indicates which union member to use. PlacedFootprint
Type: D3D12_PLACED_SUBRESOURCE_FOOTPRINT Specifies a texture layout, with offset, dimensions, and pitches, for the hardware to understand how to treat a section of a buffer resource as a multi-dimensional texture. To fill-in the correct data for a CopyTextureRegion call, see D3D12_PLACED_SUBRESOURCE_FOOTPRINT. SubresourceIndex
Type: UINT Specifies the index of the subresource of an arrayed, mip-mapped, or planar texture should be used for the copy operation.
Remarks
Use this structure with CopyTextureRegion.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
