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Describes the layout of a root signature version 1.0.

Syntax

Members

NumParameters
Type: UINT
The number of slots in the root signature. This number is also the number of elements in the pParameters array. pParameters
Type: const D3D12_ROOT_PARAMETER *
An array of D3D12_ROOT_PARAMETER structures for the slots in the root signature. NumStaticSamplers
Type: UINT
Specifies the number of static samplers. pStaticSamplers
Type: const D3D12_STATIC_SAMPLER_DESC *
Pointer to one or more D3D12_STATIC_SAMPLER_DESC structures. Flags
Type: D3D12_ROOT_SIGNATURE_FLAGS
A combination of D3D12_ROOT_SIGNATURE_FLAGS-typed values that are combined by using a bitwise OR operation. The resulting value specifies options for the root signature layout.

Remarks

This structure is used by the D3D12SerializeRootSignature function and is returned by the ID3D12RootSignatureDeserializer::GetRootSignatureDesc method. There is one graphics root signature, and one compute root signature.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

CD3DX12_ROOT_SIGNATURE_DESC Core Structures Creating a Root Signature D3D12_ROOT_PARAMETER_TYPE D3D12_ROOT_SIGNATURE_DESC1 D3D12_VERSIONED_ROOT_SIGNATURE_DESC Using constants directly in the root signature Using descriptors directly in the root signature
Last modified on August 20, 2026