Syntax
Members
NumPrimitivesWrittenType: UINT64 The number of primitives (that is, points, lines, and triangles) that were actually written to the stream output resource. PrimitivesStorageNeeded
Type: UINT64 If the stream output resource is large enough, then PrimitivesStorageNeeded represents the total number of primitives written to the stream output resource. Otherwise, it represents the total number of primitives that would have been written to the stream-output resource had there been enough space for them all.
Remarks
Use this structure with D3D12_QUERY_HEAP_TYPE and CreateQueryHeap.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
