Syntax
Members
MipSliceType: UINT The index of the mipmap level to use. PlaneSlice
Type: UINT The index (plane slice number) of the plane to use in the texture.
Remarks
Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as a 2D texture.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
