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Specifies the immediate value and destination address written using ID3D12GraphicsCommandList2::WriteBufferImmediate.

Syntax

Members

Dest
Type: D3D12_GPU_VIRTUAL_ADDRESS
The GPU virtual address at which to write the value. The address must be aligned to a 32-bit (4-byte) boundary. Value
Type: UINT32
The 32-bit value to write.

Remarks

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026