Syntax
Members
DestType: D3D12_GPU_VIRTUAL_ADDRESS The GPU virtual address at which to write the value. The address must be aligned to a 32-bit (4-byte) boundary. Value
Type: UINT32 The 32-bit value to write.
Remarks
Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
