Syntax
Members
pShaderBytecodeType: const void * A pointer to a memory block that contains the shader data. BytecodeLength
Type: SIZE_T The size, in bytes, of the shader data that the pShaderBytecode member points to.
Remarks
The D3D12_GRAPHICS_PIPELINE_STATE_DESC and D3D12_COMPUTE_PIPELINE_STATE_DESC objects contain D3D12_SHADER_BYTECODE structures that describe various shader types. When loading a shader from FXC/DXC, this may be the entire compiled blob as is loaded from disk.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
