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Describes the elements in a buffer resource to use in a render-target view.

Syntax

Members

FirstElement
Type: UINT64
Number of elements between the beginning of the buffer and the first element to access. NumElements
Type: UINT
The total number of elements in the view.

Remarks

Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as a buffer.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026