Syntax
Members
AdditionalShadingRatesSupportedType: BOOL Indicates whether 2x4, 4x2, and 4x4 coarse pixel sizes are supported for single-sampled rendering; and whether coarse pixel size 2x4 is supported for 2x MSAA.
true if those sizes are supported, otherwise false.
PerPrimitiveShadingRateSupportedWithViewportIndexingType: BOOL Indicates whether the per-provoking-vertex (also known as per-primitive) rate can be used with more than one viewport. If so, then, in that case, that rate can be used when
SV_ViewportIndex is written to. true if that rate can be used with more than one viewport, otherwise false.
VariableShadingRateTierType: D3D12_VARIABLE_SHADING_RATE_TIER Indicates the shading rate tier. ShadingRateImageTileSize
Type: UINT Indicates the tile size of the screen-space image as a UINT. BackgroundProcessingSupported
Type: BOOL Indicates whether or not background processing is supported.
true if background processing is supported, otherwise false. For more info, see the Direct3D 12 background processing spec.
Remarks
Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
