Syntax
Members
SyncBeforeType: D3D12_BARRIER_SYNC Synchronization scope of all preceding GPU work that must be completed before executing the barrier. SyncAfter
Type: D3D12_BARRIER_SYNC Synchronization scope of all subsequent GPU work that must wait until the barrier execution is finished. AccessBefore
Type: D3D12_BARRIER_ACCESS Access bits corresponding with resource usage since the preceding barrier or the start of ExecuteCommandLists scope. AccessAfter
Type: D3D12_BARRIER_ACCESS Access bits corresponding with resource usage after the barrier completes. LayoutBefore
Type: D3D12_BARRIER_LAYOUT Layout of texture preceding the barrier execution. LayoutAfter
Type: D3D12_BARRIER_LAYOUT Layout of texture upon completion of barrier execution. pResource
Type: ID3D12Resource * Pointer to the buffer resource being using the barrier. Subresources
Type: D3D12_BARRIER_SUBRESOURCE_RANGE Range of texture subresources being barriered. Flags
Type: D3D12_TEXTURE_BARRIER_FLAGS Optional flags values.
Remarks
Requirements
Header: d3d12_xs.hLibrary: d3d12_xs.lib
Supported Platforms: XBOX Series consoles
