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Describes an array of unordered-access 2D texture resources.

Syntax

Members

MipSlice
Type: UINT
The mipmap slice index. FirstArraySlice
Type: UINT
The zero-based index of the first array slice to be accessed. ArraySize
Type: UINT
The number of slices in the array. PlaneSlice
Type: UINT
The index (plane slice number) of the plane to use in an array of textures.

Remarks

Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as an array of 2D textures.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026