Syntax
Members
CommandIdType: GUID The fixed GUID that identifies the metacommand to query about. NodeMask
Type: UINT For single GPU operation, this is zero. If there are multiple GPU nodes, a bit is set to identify a node (the device’s physical adapter). Each bit in the mask corresponds to a single node. Only 1 bit must be set. Refer to Multi-adapter systems. pQueryInputData
Type: const void * A pointer to a buffer containing the query input data. Allocate QueryInputDataSizeInBytes bytes. QueryInputDataSizeInBytes
Type: SIZE_T The size of the buffer pointed to by pQueryInputData, in bytes. pQueryOutputData
Type: void * A pointer to a buffer containing the query output data. QueryOutputDataSizeInBytes
Type: SIZE_T The size of the buffer pointed to by pQueryOutputData, in bytes.
Remarks
Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
