Syntax
Members
pResourceBeforeType: ID3D12Resource * A pointer to the ID3D12Resource object that represents the before resource used in the transition. pResourceAfter
Type: ID3D12Resource * A pointer to the ID3D12Resource object that represents the after resource used in the transition.
Remarks
This structure is a member of the D3D12_RESOURCE_BARRIER structure. Both the before and the after resources can be specified or one or both resources can be NULL, which indicates that any placed or reserved resource could cause aliasing. Refer to the usage models described in CreatePlacedResource.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
