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Describes parameters for drawing indexed instances.

Syntax

Members

IndexCountPerInstance
Type: UINT
The number of indices read from the index buffer for each instance. InstanceCount
Type: UINT
The number of instances to draw. StartIndexLocation
Type: UINT
The location of the first index read by the GPU from the index buffer. BaseVertexLocation
Type: INT
A value added to each index before reading a vertex from the vertex buffer. StartInstanceLocation
Type: UINT
A value added to each index before reading per-instance data from a vertex buffer.

Remarks

The members of this structure serve the same purpose as the parameters of DrawIndexedInstanced.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026