Syntax
Members
IndexCountPerInstanceType: UINT The number of indices read from the index buffer for each instance. InstanceCount
Type: UINT The number of instances to draw. StartIndexLocation
Type: UINT The location of the first index read by the GPU from the index buffer. BaseVertexLocation
Type: INT A value added to each index before reading a vertex from the vertex buffer. StartInstanceLocation
Type: UINT A value added to each index before reading per-instance data from a vertex buffer.
Remarks
The members of this structure serve the same purpose as the parameters of DrawIndexedInstanced.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
