Syntax
Members
SemanticNameType: LPCSTR The HLSL semantic associated with this element in a shader input-signature. See HLSL Semantics for more info. SemanticIndex
Type: UINT The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3). Format
Type: DXGI_FORMAT A DXGI_FORMAT-typed value that specifies the format of the element data. InputSlot
Type: UINT An integer value that identifies the input-assembler. For more info, see Input Slots. Valid values are between 0 and 15. AlignedByteOffset
Type: UINT Optional. Offset, in bytes, to this element from the start of the vertex. Use D3D12_APPEND_ALIGNED_ELEMENT (0xffffffff) for convenience to define the current element directly after the previous one, including any packing if necessary. InputSlotClass
Type: D3D12_INPUT_CLASSIFICATION A value that identifies the input data class for a single input slot. InstanceDataStepRate
Type: UINT The number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data (the slot class is set to the D3D12_INPUT_PER_VERTEX_DATA member of D3D12_INPUT_CLASSIFICATION).
Remarks
This structure is a member of the D3D12_INPUT_LAYOUT_DESC structure. A pipeline state object contains an input-layout structure that defines one element being read from an input slot.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
