Syntax
Members
CommandListTypeType: D3D12_COMMAND_LIST_TYPE SAL:
In
The type of the command list you’re interested in.
PriorityType: UINT SAL:
In
The priority level you’re interested in.
PriorityForTypeIsSupportedType: BOOL SAL:
Out
On return, contains true if the specified command list type supports the specified priority level; otherwise, false.
Remarks
Use this structure with CheckFeatureSupport to determine the priority levels supported by various command queue types. See the enumeration constant D3D12_FEATURE_COMMAND_QUEUE_PRIORITY in the D3D12_FEATURE enumeration.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
