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Details the adapter’s support for prioritization of different command queue types.

Syntax

Members

CommandListType
Type: D3D12_COMMAND_LIST_TYPE
SAL: In The type of the command list you’re interested in. Priority
Type: UINT
SAL: In The priority level you’re interested in. PriorityForTypeIsSupported
Type: BOOL
SAL: Out On return, contains true if the specified command list type supports the specified priority level; otherwise, false.

Remarks

Use this structure with CheckFeatureSupport to determine the priority levels supported by various command queue types. See the enumeration constant D3D12_FEATURE_COMMAND_QUEUE_PRIORITY in the D3D12_FEATURE enumeration.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures D3D12_FEATURE
Last modified on August 20, 2026