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Describes the GPU memory layout of an acceleration structure visualization.

Syntax

Members

Type
Type: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
The type of acceleration structure. NumDescs
Type: UINT
The number of descriptions.

Remarks

This structure functions like the inverse of the inputs to an acceleration structure build, focused on the instance or geometry details, depending on the acceleration structure type.

Requirements

Header: d3d12_xs.h
Library: d3d12_xs.lib
Supported Platforms: XBOX Series consoles
Last modified on August 20, 2026