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Describes the subresources from an array of multi sampled 2D textures to use in a shader-resource view.

Syntax

Members

FirstArraySlice
Type: UINT
The index of the first texture to use in an array of textures. ArraySize
Type: UINT
Number of textures to use.

Remarks

This structure is one member of a shader-resource-view description, D3D12_SHADER_RESOURCE_VIEW_DESC.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026