Syntax
Members
MipSliceType: UINT The index of the first mipmap level to use.
Remarks
Use this structure with a D3D12_DEPTH_STENCIL_VIEW_DESC structure to view the resource as a 2D texture.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
