Syntax
Members
FormatType: DXGI_FORMAT A DXGI_FORMAT-typed value that specifies the viewing format. Width
Type: UINT The width of the subresource. Height
Type: UINT The height of the subresource. Depth
Type: UINT The depth of the subresource. RowPitch
Type: UINT The row pitch, or width, or physical size, in bytes, of the subresource data. This must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT (256), and must be greater than or equal to the size of the data within a row.
Remarks
Use this structure in the D3D12_PLACED_SUBRESOURCE_FOOTPRINT structure. The helper structure is CD3DX12_SUBRESOURCE_FOOTPRINT.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
