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Describes the format, width, height, depth, and row-pitch of the subresource into the parent resource.

Syntax

Members

Format
Type: DXGI_FORMAT
A DXGI_FORMAT-typed value that specifies the viewing format. Width
Type: UINT
The width of the subresource. Height
Type: UINT
The height of the subresource. Depth
Type: UINT
The depth of the subresource. RowPitch
Type: UINT
The row pitch, or width, or physical size, in bytes, of the subresource data. This must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT (256), and must be greater than or equal to the size of the data within a row.

Remarks

Use this structure in the D3D12_PLACED_SUBRESOURCE_FOOTPRINT structure. The helper structure is CD3DX12_SUBRESOURCE_FOOTPRINT.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

CD3DX12_SUBRESOURCE_FOOTPRINT Core Structures
Last modified on August 20, 2026