Syntax
Members
ShaderRegisterType: UINT The shader register. RegisterSpace
Type: UINT The register space. Flags
Type: D3D12_ROOT_DESCRIPTOR_FLAGS Specifies the D3D12_ROOT_DESCRIPTOR_FLAGS that determine the volatility of descriptors and the data they reference.
Remarks
D3D12_ROOT_DESCRIPTOR1 is the data type of the Descriptor member of D3D12_ROOT_PARAMETER1. Use a D3D12_ROOT_DESCRIPTOR1 when you set D3D12_ROOT_PARAMETER1’s ParameterType field to the D3D12_ROOT_PARAMETER_TYPE_CBV, D3D12_ROOT_PARAMETER_TYPE_SRV, or D3D12_ROOT_PARAMETER_TYPE_UAV members of D3D12_ROOT_PARAMETER_TYPE. Refer to the helper structure CD3DX12_ROOT_DESCRIPTOR1.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
