Skip to main content
Describes the subresources from a 3D texture to use in a render-target view.

Syntax

Members

MipSlice
Type: UINT
The index of the mipmap level to use mip slice. FirstWSlice
Type: UINT
First depth level to use. WSize
Type: UINT
Number of depth levels to use in the render-target view, starting from FirstWSlice. A value of -1 indicates all of the slices along the w axis, starting from FirstWSlice.

Remarks

Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as a 3D texture.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026