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Identifies which components of each pixel of a render target are writable during blending.

Syntax

Constants

Remarks

This enum is used by the D3D12_RENDER_TARGET_BLEND_DESC structure.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

CD3DX12_BLEND_DESC Core Enumerations
Last modified on August 20, 2026