Syntax
Members
leftType: UINT The x position of the left hand side of the box. top
Type: UINT The y position of the top of the box. front
Type: UINT The z position of the front of the box. right
Type: UINT The x position of the right hand side of the box, plus 1. This means that
right - left equals the width of the box.
bottomType: UINT The y position of the bottom of the box, plus 1. This means that
bottom - top equals the height of the box.
backType: UINT The z position of the back of the box, plus 1. This means that
back - front equals the depth of the box.
Remarks
This structure is used by the methods WriteToSubresource, ReadFromSubresource and CopyTextureRegion.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
