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Describes the subresources involved in resolving at the conclusion of a render pass.

Syntax

Members

SrcSubresource
Type: UINT
A UINT. The source subresource. DstSubresource
Type: UINT
A UINT. The destination subresource. DstX
Type: UINT
A UINT. The x coordinate within the destination subresource. DstY
Type: UINT
A UINT. The y coordinate within the destination subresource. SrcRect
Type: D3D12_RECT
A D3D12_RECT. The rectangle within the source subresource.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Rendering
Last modified on August 20, 2026