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Allows you to transition logically-adjacent ranges of subresources.

Syntax

Members

IndexOrFirstMipLevel
Type: UINT
The index of the first mip level in the range; or a subresource index, if NumMipLevels is zero. If a subresource index, then you can use the value 0xffffffff to specify all subresources. NumMipLevels
Type: UINT
Number of mip levels in the range, or zero to indicate that IndexOrFirstMipLevel is a subresource index. FirstArraySlice
Type: UINT
Index of first array slice in the range. Ignored if NumMipLevels is zero. NumArraySlices
Type: UINT
Number of array slices in the range. Ignored if NumMipLevels is zero. FirstPlane
Type: UINT
First plane slice in the range. Ignored if NumMipLevels is zero. NumPlanes
Type: UINT
Number of plane slices in the range. Ignored if NumMipLevels is zero.

Remarks

Requirements

Header: d3d12_xs.h
Library: d3d12_xs.lib
Supported Platforms: XBOX Series consoles

See Also

Last modified on August 20, 2026