Syntax
Members
DimensionType: D3D12_RESOURCE_DIMENSION One member of D3D12_RESOURCE_DIMENSION, specifying the dimensions of the resource (for example, D3D12_RESOURCE_DIMENSION_TEXTURE1D), or whether it is a buffer ((D3D12_RESOURCE_DIMENSION_BUFFER). Alignment
Type: UINT64 Specifies the alignment. Width
Type: UINT64 Specifies the width of the resource. Height
Type: UINT Specifies the height of the resource. DepthOrArraySize
Type: UINT16 Specifies the depth of the resource, if it is 3D, or the array size if it is an array of 1D or 2D resources. MipLevels
Type: UINT16 Specifies the number of MIP levels. Format
Type: DXGI_FORMAT Specifies one member of DXGI_FORMAT. SampleDesc
Type: DXGI_SAMPLE_DESC Specifies a DXGI_SAMPLE_DESC structure. Layout
Type: D3D12_TEXTURE_LAYOUT Specifies one member of D3D12_TEXTURE_LAYOUT. Flags
Type: D3D12_RESOURCE_FLAGS Bitwise-OR’d flags, as D3D12_RESOURCE_FLAGS enumeration constants. SamplerFeedbackMipRegion
Type: D3D12_MIP_REGION A D3D12_MIP_REGION struct.
Remarks
For remarks, see D3D12_RESOURCE_DESC1.Requirements
Header: d3d12_x.hLibrary: d3d12_x.lib
Supported Platforms: XBOX One family
