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Describes parameters needed to allocate resources, including offset.

Syntax

Members

Offset
Type: UINT64
The offset, in bytes, of the resource. Alignment
Type: UINT64
The alignment value for the resource; one of 4KB (4096), 64KB (65536), or 4MB (4194304) alignment. SizeInBytes
Type: UINT64
The size, in bytes, of the resource.

Remarks

This structure is used by the ID3D12Device::GetResourceAllocationInfo1 method.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core structures
Last modified on August 20, 2026