Syntax
Members
OffsetType: UINT64 The offset, in bytes, of the resource. Alignment
Type: UINT64 The alignment value for the resource; one of 4KB (4096), 64KB (65536), or 4MB (4194304) alignment. SizeInBytes
Type: UINT64 The size, in bytes, of the resource.
Remarks
This structure is used by the ID3D12Device::GetResourceAllocationInfo1 method.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
