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Describes the access to resource(s) that is requested by an application at the transition into a render pass.

Syntax

Members

Type
Type: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
A D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE. The type of access being requested. Clear
Type: D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
A D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS. Appropriate when Type is D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR. The clear value to which resource(s) should be cleared.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Rendering
Last modified on August 20, 2026