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Wraps an array of render target formats.

Syntax

Members

RTFormats
Type: DXGI_FORMAT[8]
Specifies a fixed-size array of DXGI_FORMAT values that define the format of up to 8 render targets. NumRenderTargets
Type: UINT
Specifies the number of render target formats stored in the array.

Remarks

This structure is primarily intended to be used when creating pipeline state stream descriptions that contain multiple contiguous render target format descriptions.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026