Syntax
Members
MipSliceType: UINT The mipmap slice index. FirstWSlice
Type: UINT The zero-based index of the first depth slice to be accessed. WSize
Type: UINT The number of depth slices.
Remarks
Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as a 3D texture.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
