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Describes a unordered-access 3D texture resource.

Syntax

Members

MipSlice
Type: UINT
The mipmap slice index. FirstWSlice
Type: UINT
The zero-based index of the first depth slice to be accessed. WSize
Type: UINT
The number of depth slices.

Remarks

Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as a 3D texture.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Structures
Last modified on August 20, 2026