Syntax
Members
TypeType: D3D12_QUERY_HEAP_TYPE Specifies one member of D3D12_QUERY_HEAP_TYPE. Count
Type: UINT Specifies the number of queries the heap should contain. NodeMask
Type: UINT For single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device’s physical adapter) to which the query heap applies. Each bit in the mask corresponds to a single node. Only 1 bit must be set. Refer to Multi-adapter systems.
Remarks
Use this structure with CreateQueryHeap.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
