Syntax
Members
NameType: LPCWSTR The name to be exported. If the name refers to a function that is overloaded, a modified version of the name (e.g. encoding function parameter information in name string) can be provided to disambiguate which overload to use. The modified name for a function can be retrieved using HLSL compiler reflection. If the ExportToRename field is non-null, Name refers to the new name to use for it when exported. In this case Name must be the unmodified name, whereas ExportToRename can be either a modified or unmodified name. A given internal name may be exported multiple times with different renames (and/or not renamed). ExportToRename
Type: LPCWSTR If non-null, this is the name of an export to use but then rename when exported.
Flags
The flags to apply to the export. FlagsType: D3D12_EXPORT_FLAGS
Requirements
Header: d3d12_xs.hLibrary: d3d12_xs.lib
Supported Platforms: XBOX Series consoles
