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Describes bindings (fixed for the duration of the render pass) to one or more render target views (RTVs), as well as their beginning and ending access characteristics.

Syntax

Members

cpuDescriptor
Type: D3D12_CPU_DESCRIPTOR_HANDLE
A D3D12_CPU_DESCRIPTOR_HANDLE. The CPU descriptor handle corresponding to the render target view(s) (RTVs). BeginningAccess
Type: D3D12_RENDER_PASS_BEGINNING_ACCESS
A D3D12_RENDER_PASS_BEGINNING_ACCESS. The access to the RTV(s) requested at the transition into a render pass. EndingAccess
Type: D3D12_RENDER_PASS_ENDING_ACCESS
A D3D12_RENDER_PASS_ENDING_ACCESS. The access to the RTV(s) requested at the transition out of a render pass.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Rendering
Last modified on August 20, 2026