Syntax
Members
DestBufferType: D3D12_GPU_VIRTUAL_ADDRESS Storage for the post-build info result. Size required and the layout of the contents written by the system depend on the value of the InfoType field. The memory pointed to must be in state D3D12_RESOURCE_STATE_UNORDERED_ACCESS. The memory must be aligned to the natural alignment for the members of the particular output structure being generated (e.g. 8 bytes for a struct with the largest members being UINT64). InfoType
Type: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE A D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE value specifying the type of post-build information to retrieve.
Requirements
Header: d3d12_xs.hLibrary: d3d12_xs.lib
Supported Platforms: XBOX Series consoles
