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Describes allocation data related to a GPU page fault on a given virtual address (VA). Contains the VA of a GPU page fault, together with a list of matching allocation nodes for active objects, and a list of allocation nodes for recently deleted objects.

Syntax

Members

PageFaultVA
Type: D3D12_GPU_VIRTUAL_ADDRESS
A D3D12_GPU_VIRTUAL_ADDRESS containing the GPU virtual address (VA) of the faulting operation if device removal was due to a GPU page fault. pHeadExistingAllocationNode
Type: const D3D12_DRED_ALLOCATION_NODE *
A pointer to a constant D3D12_DRED_ALLOCATION_NODE object representing the head of a linked list of allocation nodes for active allocated runtime objects with virtual address (VA) ranges that match the faulting VA (PageFaultVA). Has a value of nullptr if the list is empty. pHeadRecentFreedAllocationNode
Type: const D3D12_DRED_ALLOCATION_NODE *
A pointer to a constant D3D12_DRED_ALLOCATION_NODE object representing the head of a linked list of allocation nodes for recently freed runtime objects with virtual address (VA) ranges that match the faulting VA (PageFaultVA). Has a value of nullptr if the list is empty.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Last modified on August 20, 2026